In my example I have a primitive that jumps up and down, made up of three keyframes. You’ll need the full version of aniMate 2 and a copy of Blender to follow the steps below. While I haven’t found a way to fix that script, there’s a workaround by importing the animation first into Blender, and then from Blender as OBJ sequence. There’s a script floating around the DAZ Forums by an unknown author, but sadly it’s stopped working after version 4.12. In this article I’ll show you the steps necessary to export an animation as OBJ Sequence from DAZ Studio.
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